So, Jvk1166z.esp. In my lobotomized mind, this is to me the greatest videogame/mod creepypasta ever made. I can't say it enough how well made this one is in almost (we'll get there) every aspect of it's execution. The lore follows a guy that found this weird mod for morrowind and aside from the fact he has to run it through fucking DOSbox, the technical aspects are really well laid out, like how he struggles to run it, the mod is very heavy and laggy and buggy etc.
So now we unwrap the situation. There's this weird hp loss each second that slowly kills the player if he stands in one place, upon dying he realizes it's an assassin npc that keeps hitting him from behind. Weird, at first you think "well, thats just annoying" but later it makes sense. Then he realizes console commands doesn't work and that at night, the sky is different and all npcs just say "watch the sky".
Everthing is so weird but nothing is supernatural, I love that, it's a mystery that doesn't rely on paranormal to be interesting. The next discovery it that of the Citadel. A massive dungeon that is really hard to get through. The player only has a single save slot available so he can't really cheat or cheese the enemies in the dungeon. That's another thing I love, how the mistery is tied to actual gameplay and not the game just being a front for the evil thing. So the player starts grinding to get through the dungeon.
What I really, really love is how there are rules to this mod and they have to be followed, so you know what to expect and can clearly imagine how miserable the experience of playing it would be. The assassin, the dungeon, not having a way to really cheat so you must play the way it intends you to.
Then the first line blurs when he reaches the end of the citadel and finds a room full of pictures of his own pictures folder, again, weird without being supernatural, and a closed door that wont open. A few things happen after that, until the big mystery is laid out: The sky is a fucking projection of the real sky and that's why the game is so heavy and so laggy all the time. That moment is actually genius because now it ties all the mechanics of this game together.
The sky is determined to be somewhere february 2005 and it resets every death and every loading. The sky passes in real time and the door must be tied to some real celestial event that happened in the skies. How do you proceed then? Of course, waiting for the sky to shift to that event. That part is just so great because now you realize why the assassin exists, that being, you can't leave the game or else he'll kill you and reset the sky.
So, so fucking great. The thing that bugs me in Godzilla NES Creepypasta is how heavly it relies on the supernatural to move the plot. This fucking mod is the testament to the fact you don't need your protagonist soul to be trapped in the game or him taking damage alongside the game character to have him hooked on something he can't escape to drive the plot forward. It's so great because it can be done in real life, and someone would have the will to wait for the skies to shift endlessly for however long it takes just to see what lies beneath that door.
Sadly, that's where it begins to fall off. Mostly in the climax of the story, where it reverts to default creepypasta tropes of "the monster exists in real life!!!", I think it would be really great if the stuff kept happening mostly inside the game or if the twist was that some awful thing happened in real life and it somehow connects to the mod.
But no, the protagonist is attacked by the monster, he wakes up, it was all a dream ORWAS IT!!!! because the thing is tapping on his window ooohh spooky!!... I really want to headcannon a new ending for this but I haven't got the time for that yet, just a shame letting all that buildup go to waste. At least the mystery of the door was kept up to speculation, the only thing that could make the story any worse would be to expose the mystery at the end. Anyways.
Doom Lost Wad. Another one of those stories: psycho makes mod and flashes gore on the screen. So edgy. So cool. So original.
But I do like how simple this one is, it's a fucked up kid who kills a guy and puts the photo of his corpse in the doom wad he makes when you die in it. There are slight supernatural themes with the kid being said to have commited suicide and then sending the protagonist a dead dog in the mail. Honestly, this one is pretty bad, but I first read it when I was 10 so I was really shaken by the time I finished it.
Snow on Mt. Silver. That one is a bit goofy, but also one of the first creepypastas I've ever come in contact with. Snow on Mt.Silver tells the story about two brothers, then one of them starts to cheat on his pokemon silver game using gamesharks. The older brother gets upset while the youger brother gets on a rabbit hole of hacking his game and then one day he goes insane because of one cartridge he used. The brother then tries on the cartridge to see what it's about and it's your run of the mill cursed hack rom where the protagonist sees weird shit and then fights the corpse of red's pokemon.
The hack rom is quite spooky I'll admit, but nothing much past that and the dead pokemon sprites are really silly. Overall not that bad.
We don't talk about ben drowned around here anymore.
Just kidding, but kinda. You know Ben Drowned, I know Ben Drowned. I can't really blame Ben Drowned for being generic when it was the first one on it's trope. Still, it's kinda funny how the original story devolved so much when the creator started expanding on the universe with their youtube videos. I really think this one works best as an standalone short story tho.
just realized that my picks here kinda suck and I don't remember what I was talking about when i started writing (a day ago). Maybe sometime I'll update this, just wanted to reminisce on some creepypastas I found as a kid. Anyways, that's about it for now.